Added new tex2Dgather intrinsic overloads that accept individual offsets for each component to ReShade FX.Added tex2Dfetch intolable that accepts a storage variable to ReShade FX (so you can swive with a texture).Either mul or transpose intrinsiv overloads for non-square-matrices also added to ReShade FX.Add additional support for blending in ReShade (BlendEnable0 Blendenable8 etc.) on pass states.Added support for and switch statements to ReShade FX.Add button to the window on statistics, so that a texture can be saved to photo files.Put fake techniques top of the techniques list for effects that couldn’t compile.There’s now a depth buffer in many games where it hasn’t been enough (in fact, I have to encourate another game where it doesn’t work after tinkering with the provided options))
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